- Title: C# Unit-Tests - Basics Cheat Sheet by AlienEngineer - Cheatography.com Created Date: 4240Z.
- If there is any problem with the.NET Framework from the C# Programmer’s perspective, it’s just that there is too much good stuff. A lot of classes have so many properties and events that it’s hard to remember what the most used stuff is. Here’s the cream of.
- This cheat sheet sums up the basics of C#, for experienced developers who are learning C# and users who already know programming basics, hopefully this document has helped you in some way, there was not much information or explaining but then again I’m assuming you’ve.
At Amazon you can download the new and expanded C# cheat sheet. It’s called C# – Three-Chapter Cheat Sheet.
C# 9 Cheat Sheet with code example and pros and cons. alugili/CSharp-9-CheatSheet.
It is divided into 3 sections, each section having 4 as listed below. The new version will have almost all of the old content, but I have decided to expand it and add a few new topics in each section as well as expand some topics to be more complete.
Free C# Cheat Sheet (12 pages)
Here below is the downloadable older C# Cheat Sheet from last year, 2019. I had taken it down but now, in August 2020 I’ve decided to put it back up for downloading. It has 12 pages. It’s just over half the size of the one over at Amazon.
Data Types
boolBoolean valuebyte8-bit unsigned integerchar
16-bit Unicode characterdecimal128-bit precise decimal values with 28-29 significant digitsdouble64-bit double-precision floating pointfloat32-bit single-precision floating pointint32-bit signed integerlong64-bit signed integerobjectBase type for all other typessbyte8-bit signed integershort16-bit signed integerstringString valueuint32-bit unsigned integerulong64-bit unsigned integerushort16-bit unsigned integer
Type Conversion Methods
ToBooleanToByteToCharToDateTimeToDecimalToDoubleToInt16ToInt32ToInt64ToSbyteToSingleToStringToTypeToUInt16ToUInt32ToUInt64
Naming Conventions
ClassMyClassMethodMyMethodLocal variablemyLocalVariablePrivate variable_myPrivateVariableConstantMyConstant
Arrays
int[] array = new int[] {1, 2, 3}int[] array = {1, 2, 3}var array = new int[] {1, 2, 3}int[] array = new int[3]
Statements
if-elseif (true) {...}
else if (true) {...}
else {...}switchswitch (var) {
case 1: break;
default: break; }forfor (int i =1; i < 5; i++) {...}foreach-inforeach (int item in array) {...}whilewhile (true) {...}do... while
Xpath Cheat Sheet C#
do {...}
while (true);try-catch-finallytry {...}
catch (Exception e) {...}
catch {...}
finally {...}
Classes
Classpublic class Dog {...}Inheritancepublic class Dog: Pet {...}Constructor (no parameters)public Dog () {...}Constructors can co-existConstructor (one parameter)public Dog (string var) {...}Constructors can co-existFieldpublic string nameStatic Classpublic static class Dog {...}Must only have static membersStatic Memberpublic static int = 1Finalizer (destructor)~Dog () {...}Cannot have modifiers or parameters
Access Modifiers
publicAccessible by any other code in the same assembly or another assembly that references itprivateOnly accessible by code in the same class or structprotectedOnly accessible by code in the same class or struct, or in a derived classinternalAccessible by any code in the same assembly, but not from another assemblyprotected internalAccessible by any code in the same assembly, or by any derived class in another assembly
Other Modifiers
abstractIndicates that a class is intended only to be a base class of other classes
asyncIndicates that the modified method, lambda expression, or anonymous method is asynchronousconstSpecifies that the value of the field or the local variable cannot be modifiedeventDeclares an eventexternIndicates that the method is implemented externallynewExplicitly hides a member inherited from a base classoverrideProvides a new implementation of a virtual member inherited from a base classpartialDefines partial classes, structs and methods throughout the same assemblyreadonlyDeclares a field that can only be assigned values as part of the declaration or in a constructor in the same classsealedSpecifies that a class cannot be inheritedstaticDeclares a member that belongs to the type itself instead of to a specific objectunsafeDeclares an unsafe contextvirtualDeclares a method or an accessor whose implementation can be changed by an overriding member in a derived classvolatileIndicates that a field can be modified in the program by something such as the operating system, the hardware, or a concurrently executing thread
Assignment Operators
=Simple assignment+=Addition assignment-=Subtraction assignment*=Multiplication assignment/=Division assignment%=Remainder assignment&=AND assignment|=OR assignment^XOR assignment<<=Left-shift assignment>>=Right-shift assignment
Comparison Operators
<Less than>Greater than<=Less than or equal to>=Greater than or equal toEqual to!=Not equal to
Arithmetic Operators
+Add numbers-Subtract numbers*Multiply numbers/Divide numbers%Compute remainder of division of numbers++Increases integer value by 1--Decreases integer value by 1
Logical and Bitwise Operators
&&
Logical AND||Logical OR!Logical NOT
Regex Cheat Sheet C#
&Binary AND|
Oop Cheat Sheet C#
Binary OR^Binary XOR~Binary Ones Complement<<Binary Left Shift>>Binary Right Shift
Other Operators
sizeof()Returns the size of a data typetypeof()Returns the type of a class&Returns the address of a variable*Pointer to a variable
? :Conditional expressionisDetermines whether an object is of a specific typeasCast without raising an exception if the cast fails
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